This is a great concept that really anchors certain tropes into the mechanics. So your status die is determined by the current "color" (some may progress upward d6-d8-d10, some downward, and some may be steady) and also some of your powers are gated by this as well - the biggest bangs are only available when things turn red, for example. There is also the Scene Tracker which replaces the Doom Pool from MHR with a fixed countdown by round that moves through a G/Y/R sequence to show things escalating automatically - no die manipulation necessary. One is your health - as your character takes damage they begin "Green" then move into Yellow at a certain point and then finally into Red as they take more and more damage. This status is determined by a Green/Yellow/Red system which has two tracks. There's a lot of Marvel Heroic (Cortex) in there but it's not just a clone.įor example you're only going to be rolling 3 dice in your pool - a power, a quality, and your status dice which is a new concept that sort of replaces the solo/buddy/team element in MHR. I did the Kickstarter and had the rulebook and the GM kit but had not really dived in with an eye towards running it until now. I had run one of the starter kit adventures a few years ago and it was cool though some of the concepts were tricky coming in cold.
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